Star Wars Battlefront Review
-A
New Hope for the franchise, but not yet a Return.
Star Wars Battlefront is a tribute to a
universe we all love. It’s immersive and incredibly detailed, pushed forward by
a desire to defeat the next hero, capture the next droid, or even take down an
AT-AT. By improving on the classic games of two generations ago, and fully embracing
the world of Star Wars, DICE has created a game that I know I’ll
keep returning back to months and months after release, despite its problems.
What
DICE nails, it really nails but when
the game falls short, it not only falls but quite frankly, plummets.
This
game comes jam packed with an unbelievable amount of detail. Star Wars Battlefront is the most
beautiful game I’ve ever seen. The textures never pop and constantly retain a
high level of detail, the shafts of light cutting through the trees on Endor
look better than ever, and the explosions rival that of any Michael Bay movie. This
is the best we’ve ever seen the Star Wars universe. Just like the
original trilogy that this game strives to honor, the objects and characters in
this game are weathered, creating the sense that this world has been through
the ringer far beyond what we are aware of. The AT-AT’s have scratches and
scorches, the guns aren’t pretty and certainly not brand new off the shelf, and
the planets aren’t untouched. Everything you encounter in this game reminds you
that this battle has been going on for quite a while.
The
only thing better in this game than the sight, is the sound. DICE’s sound designers have perfected
the sounds of Star Wars. The
lightsabers rumble and growl, the Tie-Fighters screech and scream as they zoom
above, and the guns sound just like you always remembered. Your favorite songs
are present including the main theme of Star
Wars as well as the Imperial March. DICE
has also managed to mix in an original score that sounds so good that I don’t
even realize it isn’t music from the movies.
DICE puts this perfection of sight and
sound in a hodge-podge of game modes. At best, you’ll find two or three of the
eight game modes that you enjoy. The downside is that after playing the other
modes once, you’ll never return to them. Battlefront
really stretches its wings though in some of the most unique game modes I’ve
ever played such as Walker Assault, Heroes vs. Villains, and Drop Zone.
Walker
Assault provides the most canon-feeling mode in the game. In this mode, you will
either play as the Rebels, who must capture and defend uplinks in an effort to
call in a Y-Wing bombing run on the AT-AT, or the Imperials, who must stop the
Rebels from capturing uplinks and calling in Y-Wings. While this serves as the
games objective, there is so much more to do. You can pick up vehicle cards
which allow you to fly around in the iconic Rebel X-Wing or stomp around in the
Imperial AT-ST. Hell, if you’re lucky enough to find and pick up the card, you
can become the driver of the AT-AT, utilizing Orbital Strikes and other weapons
to defeat any and all enemies in your sights. Both teams can pick up the rare
Hero card which, depending on your alliance, allows you to call in the likes of
Han Solo or Darth Vader (or Luke Skywalker, Princess Leia, Emperor Palpatine,
and Boba Fett) to possibly turn the tides of the battle. When you’re an
Imperial, safely escorting the AT-AT feels like a solid accomplishment but
taking down the formidable machines as a Rebel comes with the struggle and
massive uphill battle (and the subsequent relief of pushing back the Imperial
March through your rebel base) that is apparent in Episode V.
Heroes
vs. Villains is a simple but extremely addictive game mode. Here, you’ll rotate
between Hero (if you’re the Rebels) or Villain (if you’re the Imperials) and
simple soldier in an effort to defeat the other team. Rather than relying on
finding the elusive Hero card in a different game mode, you’re at least
guaranteed a round playing as a hero or villain in this mode. The desire to
play as a different hero the next round or the effort to take down a villain
when playing as a Rebel soldier, is what keeps me coming back time and time again.
In
Drop Zone, you’re in a constant 8v8 race to capture the next drop pod that has
fallen out of the sky. Capture a drop pod and your team is granted 4 Power-Up
cards, but lose the pod and you’ve just handed that advantage to your enemy. In
these pods comes the crushing Orbital Strike, the dubstep bomb aka Thermal
Imploder, and some weaker items that you’ll quickly end up relinquishing yourself
from such as the Blaster Cannon. Because each player brings his or her own
custom player setup to the field, coupled with the randomness of a drop pod,
this mode gets wild and chaotic fast, and it’s in these moments that the game
really shines.
Unfortunately,
not all of the game modes hit their stride like the above-mentioned ones. Hero
Hunt, a 7 soldier vs. 1 hero mode, is broken and unbalanced. Blast, DICE’s attempt at Team Deathmatch, is
boring and forgettable. Some game modes such as Droid Run (think Destiny’s Control or Call of Duty’s Domination) and Cargo
(think Capture the Flag) have hints of greatness but in the wake of modes such
as Walker Assault, fall short of becoming anything meaningful that players will
often return to. Fighter Squadron is short, sweet, and sadly, lazy. Fly around
in an unbalanced match of A-Wings (that are near impossible to defeat) and
Tie-Interceptors (that act as paper mache shooting targets for the A-Wings)
while dodging the even more unbalanced Hero ships. Finally, Supremacy almost
nails it on the head but due to a clear advantage to the rebels (give thanks to
the A-Wing for this one), it’s tough to jump into this mode.
The
only good that comes from some of the poorer game modes is the maps.
Battlefront launches with 13 different maps (4 maps for the large game modes
such as Walker Assault and 7 maps for the smaller game modes such as Drop Zone)
and each and every map is great. These 13 maps are hosted on the planets of
Endor, Hoth, Sullust, and Tattoine and each map is littered with hints of the
planet they take place on. On Endor, sneak up on Ewoks in their tree houses. On
Hoth, you’ll see the remnants of a local Wampa’s dinner, while on Tattoine, you’ll
see Jawas scurry to safety when you arrive. Sullust, although previously never
seen in a movie, retains the level of detail that each of the other planets do,
making it a welcome addition to the Star
Wars universe.
While
the design and feel of these maps are great, they suffer from terrible spawn
points, bad placement of Power-Up cards, and easy location exploits that allow
players to farm kills. It’s a battle between the gorgeous pull of each map and
the plague of technical problems each and every time you log into this game. If
you’re like me, you’ll be happy enough playing anything Star Wars that looks and sounds this good.
To
fans’ dismay, there is no single-player campaign. This game asks you to create
your own stories using your battles in the multiplayer side of the game
instead. That would be fine had players not been granted some of their favorite
Star Wars campaigns in previous
iterations of the game. In this day and age, there is almost no excuse for a
lack of campaign. To add to that, DICE
threw in a single-player (also co-op) wave-based mission mode called Survival.
While fun, it’s certainly not a fair substitute from the galactic conquests we’ve
been a part of in previous Battlefront
games.
In
each game mode, you’ll earn experience and subsequently, credits. With each
level, you’ll unlock a different lazy character design (you can play as the old
man rebel soldier that we all asked for…we all did right? Right?). After 40
levels of new character unlocks such as a woman soldier with a ponytail, or a man
with a new style of beard, you’ll get to character unlocks that seem worth it.
From levels 40 to 50, you’ll unlock different alien races or Imperial officers
to play as such as Sullustians and Rodians (on the Rebel side) and the
ever-so-badass Shadowtrooper (on the Imperial Side). The credits that come with
experience allow you to unlock new weapons and Power-Up cards. Some weapons
such as the Iconic Han Solo DL-44 can be unlocked as well as the classic
Imperial E-11. While some of these weapons are great, many are forgettable and
serve as placeholders until you get to the weapon you actually want to use.
Using credits, you can also purchase new Star cards to put into your custom
arsenal. These range from Plasma Cannons to Thermal Detonators, Personal
Shields and even traits such as Scout, which allow you to receive special benefits
with certain killstreaks. Like the weapons in the game, some star cards fall
short while others stand out above the rest.
My
favorite and most addicting surprise in the game is the Diorama. Here, by
completing challenging and unique objectives, you’ll unlock new figures to add
to your Diorama, each with a trophy view that comes with an iconic sound clip.
This Diorama is often the only reason I’m jumping into my lesser-favorite modes
such as Fighter Squadron or using my least-favorite Hero. It’s a simple yet
welcome addition to the game, especially for the tried and true fans of Star Wars.
Star Wars Battlefront serve as the most
beautiful and entertaining engagement into the Star Wars universe yet (save for the movies), but falls short in
too many places for this game to considered anything beyond good. It’s the
perfect example of masterclass perfection in aesthetic and sound design, but a
poor example of a multiplayer game. What could’ve shined as one of the best
multiplayer shooters this generation, serves only as a platform for DICE to learn what we truly want from
the next Battlefront game. What’s
there is mostly great, although many hiccups hold it back, but the lack of a
single-player campaign makes it hard to justify this as a $60 game. In a few
years, maybe DICE will deliver the
game we wanted this one to be. DICE,
you’re our only hope.
Final
Score: 6 out of 10.
With
5 serving as the score for an average game, 6 stands for a game that is good. Star Wars Battlefront is just good.
Nothing more, nothing less.
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